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It’s Good To Make Mistakes As A GM
Apr 29

Apr 29 It’s Good To Make Mistakes As A GM

Stephen Bandstra
GM Skills

Sometimes you make mistakes, but that isn’t the end of the world. By accepting the fact that everyone makes mistakes, you create a better gaming environment.

Making Tools Useful in 5e: Tinker's Tools
Apr 22

Apr 22 Making Tools Useful in 5e: Tinker's Tools

Stephen Bandstra
Tools, Mechanics, Homebrew

Tinker’s Tools let your tinkering adventurers create equipment, mechanical gadgets, and minor magic items to conquer their adventures.

Making Tools Useful In 5e: Healer's Kit
Apr 15

Apr 15 Making Tools Useful In 5e: Healer's Kit

Stephen Bandstra
Mechanics, Tools, Homebrew

Not everyone has a god to heal them, sometimes you have to go a bit more mundane with bandages, salves, and more from your Healer’s Kit!

Making Tools Useful in 5e: Brewer's Supplies
Apr 8

Apr 8 Making Tools Useful in 5e: Brewer's Supplies

Stephen Bandstra
Mechanics, Tools, Homebrew

This time we are all about getting a buzz on and going over the Brewer’s Supplies! Let’s put the brew in homebrew! … man, I’m so clever.

Runic Weapons - Homebrew
Apr 1

Apr 1 Runic Weapons - Homebrew

Stephen Bandstra
Mechanics, Homebrew

My system for creating modular weapons that focus on customization and having the right tool for the job… even if that tool is just a better sword.

Making Tools Useful in 5e: Smith's Tools
Mar 25

Mar 25 Making Tools Useful in 5e: Smith's Tools

Stephen Bandstra
Mechanics, Tools

Work with rare metals to Craft powerful weapons and invulnerable armor with your Smith’s Tools!

Downtime Days - Homebrew
Mar 18

Mar 18 Downtime Days - Homebrew

Stephen Bandstra
Mechanics, Homebrew

Downtime Days don’t have to be the few boring options available in the Player’s Handbook, in this post we talk about how to create a system to help your players explore your world outside the table.

Figuring Out Combat in 5e: Making a Boss
Mar 11

Mar 11 Figuring Out Combat in 5e: Making a Boss

Stephen Bandstra
Mechanics, Combat

Creating a boss at the last minute can be a pretty big undertaking, lets see if we can’t help you speed up the process by creating a level appropriate boss inside of 5 minutes!

Figuring Out Combat in 5e: Monster Longevity
Mar 4

Mar 4 Figuring Out Combat in 5e: Monster Longevity

Stephen Bandstra
Mechanics, Combat

When you don’t want your monsters to die immediately.

Figuring Out Combat in 5e: Hitting the Players
Feb 25

Feb 25 Figuring Out Combat in 5e: Hitting the Players

Stephen Bandstra
Mechanics, Combat

It can be frustrating to roll a d20 over and over again and still never hit your players. Let’s see how we can fix the system!

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