Your players are bad at judging when to roll dice, let’s fix that.
Sometimes it’s hard to hide a secret from your players, but here’s how you can do it!
Originality is a load of crap and you shouldn’t feel bad if your campaign borrows on the ideas of what came before. Join Stephen as he shares his thoughts on being original.
Making your own crafting systems can be complicated, join us as we cook up a crafting system for Cook’s Utensils!
Rarely do the big bad evil guys ever make their lairs in convenient locations for your would be band of heroes… here’s how you get there.
Words have power, at least, that’s what Chris likes to tell me. Now how do we reward our players for using their words?
It can be hard creating appropriate combat encounters for your party. Stephen shows the math behind great combat challenges!
Death has a greater impact on your table than just a new character, let’s explore how a dead character can affect your players and your table.
When a character is a smooth talker, that doesn’t mean that the player is, nor should you expect them to be.
There’s no targeting in DnD! Though we can use clever storytelling to accomplish the purposes of targeting.