Don’t just create monsters, think about their story and how that influences their design.
All in Combat
Don’t just create monsters, think about their story and how that influences their design.
You’re dreaming of that final encounter, but how can you be sure it’ll be epic enough?
Learn to build exciting monsters and interesting encounters with just three tips!
Design an exciting boss encounter that uses more than its whole.
Have you ever wondered how a stat block functions? Let’s deconstruct it line-by-line.
Thirty legendary actions that you can add on to your homebrew monsters or official monsters to give them a bit more presence on the battlefield!
A new system for creating more dynamic encounters and elite monsters!
Mechanics for running an encounter inside of a burning building.
We learn how to create monsters based on their roles on the battlefield, as well as tips to avoid as Game Masters.