A new island appears in the archipelago - is the party brave enough to deal with hundreds of kobolds attempting to summon their dragon-god? And what’s going on with the turtles?
A new island appears in the archipelago - is the party brave enough to deal with hundreds of kobolds attempting to summon their dragon-god? And what’s going on with the turtles?
Back after a long hiatus! This time with a city settings guide for the start of our campaign along with a brief look at what I’m doing next.
I released an abstracted warfare system! I talk a bit about it and hopefully it can find a home in your own games.
We begin our detailing of the first adventure and Stephen reveals the greatest map ever drawn!
We begin working on our first adventure and go over the value of friendship and working together.
How do you begin an adventure? There are a lot of cliche ways to do it, and today we discuss a way to do it slightly differently.
We talk about the state of this adventure so far, and the basics of creating a city.
Journey through a hexcrawl as you put an end to the mushroom plague and finally bring an end to Lief.
We must first understand what our opponents are like before we can truly begin creating a story for them.
Looking for Treasure can take on a variety of different formats, and finding the best one for your table is important.
We create our first story island and get one step closer to finishing our 100 island dream!
In which Stephen totally phones in an article about casting spells while on a voyage across the ocean.
We explore our first major story island and get to the bottom of what our party can expect.
We return to our discussion of the adventure plot line and lay out the important story islands!
Our next two islands of adventure, Gunn & Coll! Join the party as they discover shipwrecked survivors, hard choices and not everything is as it seems!
When a ship mutinies, what exactly does this mean for the table?
More Ale sounds a lot like Morale, and to be honest… I’m pretty sure having more ale would increase the morale!
Morale is an important part of sailing, and we begin listing what can affect it.
Our last bit on Resources, at least for a few weeks, and we cover how finding fresh food on an island can be a great boon to you and your crew!