We are beginning a new system for Dungeons & Dragons focused on Settlement Building! Read on to learn about how the system will (eventually) work and how we are building it.
All in Mechanics
We are beginning a new system for Dungeons & Dragons focused on Settlement Building! Read on to learn about how the system will (eventually) work and how we are building it.
With the Dungeon Master’s Guide finally out, we take a deep look at the newest crafting rules. Prepare yourself to be underwhelmed as we dive into these new rules.
Your game can have more encounters and challenges than just fighting monsters. By utilizing skill challenges, you give your players a new way to look at their skills and prioritize creativity and problem-solving.
There are 4 quartiles of play in Dungeons & Dragons, and they aren’t all created equal. Use this system to keep your campaign in the style and tone you want!
We finish creating the magic items from the Dungeon Master’s Guide with our crafting system, this week magic items R through Z!
We continue to create magic items with our crafting system, this week magic items N through Q!
Here is how far you can jump, and why it ultimately doesn’t matter.
We continue to create magic items with our crafting system, this week magic items D through M!
We are beginning the long process of detailing how to craft every magic item! This week, magic items A through C!
We go over expanded rules for creating a Domain of Dread in the Ravenloft setting, diving into the land, terrain, points of interest, people, and secret societies.