Design an exciting boss encounter that uses more than its whole.
Design an exciting boss encounter that uses more than its whole.
We check out the Conan series, reviewing the first five short stories and what we can steal for our games.
There are tons of great times to call for a roll, but not every interaction at the table requires a roll.
We take a look at creating a better stat block that quickly gives the information you need during combat.
TL;DR It’s not good for the community and will only serve to fracture it.