Dungeons can take place anywhere and shouldn’t just be confined to dark, wet, underground complexes. We look at how to build an above-ground dungeon!
Dungeons can take place anywhere and shouldn’t just be confined to dark, wet, underground complexes. We look at how to build an above-ground dungeon!
A system for running a gang, thieves’ guild, or some other illicit organization.
It’s dangerous to explore the wilderness alone, hear take this machete and planticide… oh and you’ll pry need this compass in case you get lost. New gear to help you survive the wilderness!
What makes an idea unique? How do you come up with original concepts? What is stealing an idea?
Encounters are often focused on fighting monsters, but how can you turn slogfests into interesting encounters?
Technology is weird and its advancement in our history is portrayed rather strangely in our media.
Monsters are a major part of any worldbuilding, but what exactly are they? What do they represent? How should they interact with the world?
We go over how to address tricky situations where the rules the GM makes don’t match the rules the Player is hoping for.