Pricing Magic Items - 2024 Dungeon Master's Guide

Pricing Magic Items - 2024 Dungeon Master's Guide

Just when I thought I was out, they drag me back in! It’s been a few months since the Dungeon Master’s Guide for 2024 was released, and I decided that I should probably see if I needed to make any updates to the spreadsheet for all the D&D 24 truests.

As is tradition, I won’t go too deep into the changes (though there aren’t many), but if you just want the updated spreadsheet, you can find it here!

PLEASE REMEMBER, if you want to edit the document, either download the spreadsheet provided here or MAKE A COPY of the document for your own uses. I get way too many people thinking I’m going to give them edit rights on my beautiful and perfect spreadsheet. I am a forever GM, that means I’m a control freak! (I don’t even let the other co-founder here have edit rights on the document!)

Here are the previous posts in case you want to reference them, some of the information may be outdated as I adjusted things as I worked. This will provide a much clearer explanation of the how and why I priced things.

Part 1 / Item Rarity, Restoring HP with a Consumable, Damage with Consumable (no save), Damage with Consumable (with save), Magic Weapons
Part 2 / Spell Levels & Spell Scrolls, Conditions with a Save
Part 3 / Permanent Items, Magical Enhancements, Armor Class
Part 4 / Items with Semi-Permanent Damage, Permanent Damage, Increase Ability Scores
Part 5 / Pricing out the “A” items in the Dungeon Master’s Guide
Part 6 / Pricing of the first 100 items
Part 7 / Pricing all of Dungeon Master’s Guide and Xanathar’s Guide to Everything
Part 8 / Pricing all of Tasha’s Cauldron of Everything

Dungeon Master’s Guide - Magic Items

As it so happens, there aren’t a ton of changes in this new edition of the book, but there still are some so I can’t just say duplicate a tab in the spreadsheet and call it done.

For one, a lot of items from Xanathar’s and Tasha’s are added in, a dozen new magic items, and 30+ changes (some minor, some not) to previous magic items.

At this point, I want to give a big thanks to u/SatanSade for their post on the /r/OneDnD subreddit as it saved me a ton of time. They went through item by item and shared what changes there were between the 2014 and 2024 version. Here are those changes:

  • Adamantine Weapons are now considered magical

  • Arrow of Slaying was renamed to Ammunition of Slaying

  • Boots of Elvenkind and Cloak of Elvenkind now both grant advantage on Stealth checks

  • Broom of Flying now requires attunement as well as action to activate

  • Cloak of Invisibility now has 3 charges

  • Cube of Force only has 10 charges, and they are used to cast spells: mage armor, shield, Leomund's tiny hut, Mordenkainen's private sanctum, Otiluke's resilient sphere, and wall of force

  • Daern’s Instant Fortress does not cause damage anymore and requires attunement

  • Deck of Many Things had some cards with effects changed: Balance, Comet, Fool, Jester, Knight, Ruin, Sun, and Throne

  • Elven Chain now can be chain shirt or chain mail

  • Ersatz Eye lost attunement

  • Flame Tongue can be any melee weapon

  • Heward’s Handy Haversack increases capacity from 20 pounds to 200 pounds on side pouches and from 80 pounds to 500 pounds on central pouch

  • Ioun Stone doesn't have HP or AC anymore and can’t be grabbed

  • Horn of Silent Alarm now requires a charge to activate

  • Instrument of the Bards no longer gives disadvantage on charm spells

  • Javelin of Lightning now just deals lightning damage instead extra damage

  • Medallion of Thoughts now has 5 charges instead of 3, and regains 1d4 charges instead of 1d3

  • Moonblade now can be greatswords, rapiers, scimitars, and shortswords

  • Periapt of Proof Against Poison now requires attunement

  • Periapt of Wound Closure allows players to choose to pass a failed death saving throw instead of auto stabilizing (so you can try and crit a Death saving throw)

  • Ring of Invisibility now grants permanent invisibility, even if you attack

  • Rings of Resistance no longer require attunement

  • Ring of Spell Turning now just provides advantage against saving throws of spells no matter if is targeting only you or not

  • Robe of the Archmagi doesn't have an alignment attunement requirement

  • Silvered Weapons are common magic weapons and you deal an additional die of damage on critical hits against shape-shifted creatures

  • Staff of Power has the Power Strike feature removed

  • Sword of Sharpness no longer removes a limb, but inflicts 1 level of exhaustion on a crit

  • Sword of Wounding now works like flame tongue but with a 2d6 necrotic damage instead of fire

  • Talisman of Pure Good and Talisman of Ultimate Evil both changed by adjusting alignment restrictions

  • Veteran's Cane can now transform back into a cane

  • Vicious Weapon now deal 2d6 damage on every hit instead of just on crits

  • Vorpal Sword deals a flat 30 damage instead 6d8 damage

  • Wand of Magic Missiles, Wand of Fireball and other wands now can only use up to 3 charges at time

  • Wand of Web has a DC of 13

  • Weapon of Warning has been nerfed and just provides advantage on Initiative

  • Winged Boots now operates based off of charges

New Items!

So that was all the adjusted items, here are the new items in the Dungeon Master’s Guide (that didn’t previously appear in Xanathar’s or Tasha’s - they probably showed up in adventure books previously)!

  • Adamantine Ammunition

  • Baba Yaga’s Dancing Broom

  • Cube of Summoning

  • Enspelled Armor

  • Enspelled Staff

  • Enspelled Weapon

  • Hag Eye

  • Hat of Many Spells

  • Lute of Thunderous Thumping

  • Potion of Greater Invisibility

  • Quarterstaff of the Acrobat

  • Rival Coin

  • Scroll of Titan Summoning

  • Shield of the Cavalier

  • Spirit Board

  • Thunderous Greatclub

Pricing Out

That’s everything new in the Dungeon Master’s Guide! Not a ton, but not nothing either. In addition, I also want to shout out u/SatanSade again for all their work noting what changes were made between the two versions of the Dungeon Master’s Guide. It saved me a ton of time so I could actually prep for my game instead of banging my head against my keyboard.

Is there an item that I didn’t properly account for a power? Is something way overpriced? Let me know!


Like what we are doing here?
Support us on Patreon!

You’ll get early access to deep dives, our Homebrew Hoard, Monster Thursdays, and more!
Follow us on Twitter to keep up to date on everything we talk about!

Header Image: Dungeon Master’s Guide by Wizards of the Cost / Ilse Gort

20 Useless Bits of D&D Trivia

20 Useless Bits of D&D Trivia

0