Mini-games, both for characters and players, to represent different games at a festival, fair, or other events.
Mini-games, both for characters and players, to represent different games at a festival, fair, or other events.
We discuss the practices of hiding the DC from players and having it revealed to them.
This tool is for engraving swords, crowns, and any other object you can get your hands-on with a few magical effects you might grave on them.
How does magic work in your world? What forces cause it to stir? What impact has it made in your world?
This tool focuses on competition fishing using the Fishing Tackle listed in the Player’s Handbook for 5th edition.
Why you should never build monsters with class levels, as it only destroys the flavor and mechanics of the game.
We explore the differences between portals, how to use them at your table, and new spells focused on portals!
Dungeons can take place anywhere and shouldn’t just be confined to dark, wet, underground complexes. We look at how to build an above-ground dungeon!
A system for running a gang, thieves’ guild, or some other illicit organization.