A training system that provides a bit more drama at the table. This system is designed with usage dice and slowly building up your progress towards gaining proficiency in skills, tools, and more.
A training system that provides a bit more drama at the table. This system is designed with usage dice and slowly building up your progress towards gaining proficiency in skills, tools, and more.
Journey through the Ever-Changing Chaos of Limbo, this elemental soup of matter and energy constantly changing in and out of its form.
Encounters against colossal, world-ending creatures shouldn’t be treated the same way as a typical encounter. These homebrew rules provide ways to create a colossal and cinematic experience for the table.
Venture into the horrifying Nine Hells of Baator, where devils plot and the Blood War rages on.
We are creating a purpose for all those Musical Instruments proficiencies and providing a Popularity mechanic for them to interact with.
The Outlands, the center of the Great Wheel cosmology where all the Outer Planes rotate around the Spire.
We discuss how to create better homebrew for making and designing Bard Subclasses and create a bard subclass, the College of Cacophony, to demonstrate how subclasses can be designed.
Visit the Olympian Glades of Arborea, the breadbasket of the planes, where passions run high and the wine flows in great revelries and feasts!
A system designed to make the exploration pillar more engaging and provide a more exciting way to travel the worlds!
The Plane of Air is a popular tourist destination and features endless blue skies, flying castles, and more!