How does one begin an introductory adventure, and what are the key elements?
All tagged Archipelago Adventures
How does one begin an introductory adventure, and what are the key elements?
We get lost a few times on the way to our next undiscovered island… but it’s ok, we aren’t that lost.
We head off from our first discovered island on to our next one and we review all of the mechanics for travel!
We’ve found our island, and now let’s talk a bit about what this island looks like and what questions we have to answer when it comes to island discovery!
We ask the real questions, like how big are these islands? And if no one has ever seen them before, do they actually exist?
The party gets themselves lost, and it’s up to us to figure out how that all works!
Our party blazes through the rest of the days and are just on the cusp of finding a previously undiscovered island! We also get distracted by the weather again…
We continue our archipelago adventure and travel 3 days out to sea! Let’s get out there and see what random encounters we run into!
Random encounters are great, and today we discover when those encounters happen on the open seas!
We finally start work on encounters on the high sea! Our first encounter… pirates!
Ill-Favored Winds and glorious sunny days on the high seas! Join Stephen as he talks about the Weather in our Uncharted Archipelago.
Stephen gets his hands dirty and builds an Island Discovering chart to help our players find their new island!
Stephen begins reworking the Navigation mechanic in DnD in preparation for our Island Hopping adventure!
Stephen is starting new at Dump Stat Adventures! Join him as he starts building a new campaign centered around discovering an uncharted archipelago! New installments every week.