We travel to our third island and we ask the all important question… how big is a hex?
All in Archipelago Adventures
We travel to our third island and we ask the all important question… how big is a hex?
We finish up Islands #9 & #10 and make them all pretty for future release! We also talk dragon turtles!
We go back to discovering islands and we hit on two in today’s article!
We go over the opening adventures for the campaign and how we can tie that into our main storyline!
How does one begin an introductory adventure, and what are the key elements?
We go back to the basics and go over the basic story arc for our Archipelago Adventure!
We get lost a few times on the way to our next undiscovered island… but it’s ok, we aren’t that lost.
We head off from our first discovered island on to our next one and we review all of the mechanics for travel!
We finish up on our island by creating our first bit of design for our adventure! After this, we set are sights on leaving the island and finding somewhere with a bit more kobolds.
We explore our first island, Munta, and all the secrets it may contain!
We’ve found our island, and now let’s talk a bit about what this island looks like and what questions we have to answer when it comes to island discovery!
We ask the real questions, like how big are these islands? And if no one has ever seen them before, do they actually exist?
The party gets themselves lost, and it’s up to us to figure out how that all works!
Our party blazes through the rest of the days and are just on the cusp of finding a previously undiscovered island! We also get distracted by the weather again…
We continue our archipelago adventure and travel 3 days out to sea! Let’s get out there and see what random encounters we run into!
Random encounters are great, and today we discover when those encounters happen on the open seas!
We finally start work on encounters on the high sea! Our first encounter… pirates!
Ill-Favored Winds and glorious sunny days on the high seas! Join Stephen as he talks about the Weather in our Uncharted Archipelago.
Stephen gets his hands dirty and builds an Island Discovering chart to help our players find their new island!
Stephen begins reworking the Navigation mechanic in DnD in preparation for our Island Hopping adventure!